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Thread: explain this one, pls

  1. #1

    explain this one, pls

    Battle at (XXX,XXX) May 17, 04:05 PM
    Report No: 120026808

    Glory Gained: 0
    Attackers ()
    Knight Combat Skill: 255
    Attack Boosted: 50%
    Defense Boosted: 50%
    Guardian Attack Boost: 32.5%

    Guardian March Speed Boost: 4.5%
    Guardian Training Boost: 65.0%
    Attack Results:
    Might Lost: 5,365,522
    (167,204) undefined
    Troops Fought Survived Killed
    Archer 706,250 0 (706,250)
    Heavy Cavalry 198,905 0 (198,905)
    Ballista 122,762 0 (122,762)
    Siege Wall 3,333 0 (3,333)
    Unit Stats:
    HP: 612.5 Atk: 1,252.5225 Def: 932.625 Spd: 487.5 Rng: 1,860
    HP: 9,772 Atk: 5,114.466875 Def: 4,543.749 Spd: 1,680 Rng: 84
    HP: 934.4 Atk: 4,285.546875 Def: 1,492.2 Spd: 160 Rng: 2,170
    HP: 17,169.6 Atk: 1,333.28125 Def: 7,311.78 Spd: 1,085 Rng: 126
    Throne Room Bonuses:
    Defense: 4062%
    Life: 145%
    Bonus vs. Wilds: 164%
    Attack Debuff: -972%
    Combat Speed Debuff: -95%
    Range Debuff: -72.5%
    Load Debuff: -50%
    Accuracy Debuff: -0.5%
    Infantry Combat Speed: 95%
    Horsed Life: 203%
    Siege Attack Debuff: -72.5%
    Ore Production: 145%
    Druid Bonus 1: 15%
    Briton Research Bonuses:
    Improved Cartography 0.5
    Improved Defenses 0.5
    Strengthen Ranks 0.2
    Improved Fletching 0.2

    Defenders () Winner
    Knight Combat Skill: 255
    Attack Boosted: 50%
    Defense Boosted: 20%

    Guardian Life Boost: 30.0%

    Guardian Training Boost: 65.0%
    Defense Results:
    Might Lost: 0
    Rounds: 2
    Troops Fought Survived Killed
    Scout 368,275 368,275
    Archer 7,300,544 7,300,544
    Cavalry 123,725 123,725
    Heavy Cavalry 8,955,562 8,955,562
    Supply Wagon 6,586,544 6,586,544
    Ballista 10,000 10,000
    Catapult 6,061,136 6,061,136
    Executioner 10,300 10,300
    Unit Stats:
    HP: 93.6 Atk: 18.75 Def: 8.425 Spd: 3,000 Rng: 50
    HP: 2,340 Atk: 750 Def: 210.625 Spd: 250 Rng: 3,960
    HP: 3,965 Atk: 1,562.5 Def: 379.125 Spd: 1,450 Rng: 250
    HP: 11,102 Atk: 3,062.5 Def: 1,026.165 Spd: 1,522.5 Rng: 280
    HP: 5,551 Atk: 62.5 Def: 126.375 Spd: 217.5 Rng: 25
    HP: 2,537.6 Atk: 2,812.5 Def: 337 Spd: 145 Rng: 4,620
    HP: 5,328.96 Atk: 5,250 Def: 589.75 Spd: 162.4 Rng: 6,930
    HP: 19,656 Atk: 5,312.5 Def: 589.75 Spd: 500 Rng: 300
    Throne Room Bonuses:
    Defense: 465%
    Life: 145%
    Combat Speed: 95%
    Range: 380%
    Accuracy: 1%
    Bonus to Wall: 250%
    Attack Debuff: -95%
    Defense Debuff: -739%
    Life Debuff: -159%
    Range Debuff: -145%
    Accuracy Debuff: -0.5%
    Infantry Life: 95%
    Infantry Accuracy Bonus: 0.5%
    Infantry Life Debuff: -23.5%
    Ranged Life: 95%
    Horsed Attack: 95%
    Siege Attack: 100%
    Siege Range: 70.5%
    Siege Attack Debuff: -72.5%
    Stone Production: 145%
    Briton Bonus 1: 15%
    Briton Research Bonuses:
    Improved Cartography 0.05
    Improved Defenses 0
    Strengthen Ranks 0.18
    Improved Fletching 0.2

    why only 2 rounds???
    attack of cats < then def. of siege...

    6.061136 (# of cats) / 17169 (life of siege wall) = 352

  2. #2
    Siege walls act as a two part unit a forward unit and a rear unit. The forward unit starts in range of all of your opponents troops.

    Troops take their turn each round based on speed so if faster units can kill the siege walls in the first part of the second round that allows the cats to kill the remaining troops.

    Attacking siege walls defense was higher then all defending troops.

    Total number of troops = 32,316,086

    base accuracy of all troops vs sw = 1 Defender had accuracy buffs of 1 general and 0.5 infantry attacker debuff 0.5. Net accuracy for defender is 1.5 (archer and scouts may be 2).

    hits/round = 32,316,086X1.5=48,474,129

    This kills a minimum of 48,474,129/17,169=2,823 SW in round 1

    If we remove the cats and baly for round 2 the other troops would kill

    26,244,950X1.5=39,367,425/17,169=2,292 SW in round 2.

    This is more then enough to kill the 3,333 allowing the 6 mil cats to kill the remaining attacking troops.
    Just because someone is an "Expert Member" in the forum doesn't mean they know what they are talking about....It just means they're talking.

    No longer playing.

  3. #3
    Quote Originally Posted by former noob View Post
    Siege walls act as a two part unit a forward unit and a rear unit. The forward unit starts in range of all of your opponents troops.
    i didn't know this.

    thanks!!!

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